![]() The game depicts the activities of the producer and idol during one day of each in-game week.Īt the start of every in-game day, text progression pauses when the player is given the option to greet the idol or take a break, which ends that in-game week. The player is initially able to train a single idol, but this can increase to up to three idols at a time once the player gains enough experience as a producer. The player starts by choosing an idol to train and the idol's unit name. They include: Haruka Amami, Chihaya Kisaragi, Yukiho Hagiwara, Yayoi Takatsuki, Ritsuko Akizuki, Azusa Miura, Iori Minase, Makoto Kikuchi, and Ami and Mami Futami (who work as a pair). The Idolmaster is a raising simulation game in which the player assumes the role of a producer working for the talent agency 765 Production (765 Pro) who is in charge of training 10 prospective pop idols on their way to stardom. However, the game has been criticized as presenting a narrow and unrealistic view of the idol world. The raising simulation system has been described as simple and easy to understand, and the various minigames have been described as "addictive". The original game features 10 songs the idols perform, which is increased to 16 in the Xbox 360 version, later released on several music albums. The Xbox 360 was chosen because the development team felt its hardware and the Xbox Live network could handle the game's specifications. A port of the game had been discussed as early as two months before the arcade game was even released. To effectively use the competitive culture that surrounds video arcades, the game was developed so players would raise and compete against other players' idols on a national network. ![]() As gameplay continues, a relationship will develop between the idol and her producer fostered through talking with the idol and forming good memories.ĭevelopment for the game began in 2001 to make an arcade game that would make players want to come back to play every day. This includes arranging the idol's schedule, taking them to jobs, training them during lessons, and directing them through auditions. The gameplay and story follows the career of a producer in charge of training prospective pop idols on their way to stardom. It was ported to the Xbox 360 on Januwith many changes and improvements. It was released on Jas an arcade game and is the first game in The Idolmaster series. The Idolmaster ( アイドルマスター, Aidorumasutā, officially stylized as THE is a Japanese raising simulation video game developed by Metro and published by Namco (later Namco Bandai Games).
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